SpatialScout: Can VLM Agents Actively Explore and Map 3D Scenes?
Zhaoxi Zhang, Hao Liang, Linxuan Wu, Yiming Xu, Yifu Yuan, Kun Liang, Chenming Tang, Meiyi Qiang et al. · Peking University
19 Oct 2026 · cs.CV, cs.CL · laptop / colab · code · agents & tool use, multimodal, evaluation & benchmarks
101 hf upvotes · 0 hn points, 0 comments · 12 stars · – citations
Spatial intelligence requires agents to actively acquire visual evidence and integrate observations into a coherent representation of the three-dimensional world. Yet spatial question answering offers limited evidence of whether models can construct accurate metric maps through autonomous exploration. We introduce SpatialScout, a benchmark for evaluating vision-language model (VLM) agents on active object-level 3D mapping. SpatialScout comprises 80 diverse indoor scenes containing 3,140 target objects. Given an object inventory, RGB observations, camera calibration, and camera poses, agents control a camera to explore each scene and estimate object centers in a shared coordinate frame. The task requires coordinating viewpoint selection, cross-view association, geometric estimation, and map revision under bounded interaction budgets. Evaluation jointly measures localization accuracy and target coverage through object-scale overlap scores that penalize missing predictions. Experiments with frontier VLMs reveal substantial limitations: the strongest evaluated model, Claude Opus 5.5, achieves a mean overlap score of 41.71%, with 47.23% of targets exceeding an intersection-over-union (IoU) threshold of 0.5 and only 3.25% exceeding 0.9. These results reveal a substantial gap between recovering coarse object layouts and constructing complete, precise metric maps. SpatialScout provides a quantitative testbed for developing agents that build reliable 3D spatial representations through active perception. Code is available at https://github.com/JesseZZZZZ/SpatialScout.
Compute: laptop / colab. Evaluates API-based VLM agents on 80 scenes; no training; needs model API access, not GPUs.
Smallest run that tests the claim: One episode of DeepSeek-V4.1-Flash on one catalog scene, via API (~0 GPU-hours on one A100-class GPU).
(read from the paper's full text by Claude)
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