115 hf upvotes · 0 hn points, 0 comments · 19 stars · – citations
Diffusion vision-language models (DVLMs) process their entire input at every denoising step. Since visual tokens make up 89-97% of this input on the benchmarks we study, most of the decoding computation is spent repeatedly processing the same image. Visual token pruning methods partially relieve this burden by removing part of the visual tokens, but they lose the removed information and still process the remaining image at every step. To measure how often the image is actually needed, we compare LLaDA-V's predictions with and without the image at every decoding step and find that removing the image changes a token being unmasked at only 22.8% of steps on average and at as few as 7.9%. We therefore propose LOWN, a decoding method that decides at every step whether to process the image and how many tokens to unmask. LOWN predicts the masked tokens without the image and processes the image only when this prediction disagrees with the last image-conditioned prediction. Agreement certifies the earlier prediction for reuse, and the number of certified tokens sets how many are unmasked in that step. We further observe that the need for the image differs across benchmarks, so LOWN's adaptive decision is needed rather than a fixed schedule. Without training or a tuned threshold, LOWN retains 99.6% of LLaDA-V's score on ten benchmarks at 35.3% of the decoding FLOPs on average. LOWN also generalizes across LLaDA-based DVLMs, composes orthogonally with visual token pruning, and runs under key-value caching for further efficiency gains. Code and project page are available at https://hyeon9698.github.io/LOWN/
Compute: single gpu. Training-free decoding method; inference-only evaluation of LLaDA-V on ten benchmarks, H200 timing.
Paper's setup: NVIDIA H200 GPUs. Smallest run that tests the claim: LLaDA-V inference on MathVista (100-token response, 50 steps), training-free decoding.
“All LLaDA-V timing experiments were run on the same server with NVIDIA H200 GPUs, with one experiment per GPU at a time.”
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signals behind the hidden gems rankingfrom kaist-ai, whose recent “GRACE: Generation-aware latent compression for efficient vid…” drew 64 upvotes/points
Existing reproductions
0 likely reproductions · 1 builds on it · 2 repos mention it · 0 HF models · checked 03/11/2026
- hyeon9698/LOWN
Look Only When Needed: Certificate-Guided Visual Routing for Efficient Diffusion VLMs
19★
official
Code that cites or uses it, but isn't a reproduction:
- guoziyu415/fly-blind 0★ · A browser game about LOWN (look only when needed): fly blind through gates built from real LLaDA-V traces. Three.js. Code MIT, photos CC.
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